Nintendo, Wii U, 3DS Skipping E3 2013 Press Conference: Is It A Mistake Against PS4, Xbox 720?

In the video game industry, there is no bigger event than the Electronic Entertainment Expo, held every year in June. But now, Nintendo and its Wii U and 3DS are skipping it.

Well, sort of. Nintendo will still have a presence at this year's E3, but the company announced during a financial results briefing that it would not hold a press conference to address the media. Typically, the press conferences of Nintendo, Sony and Microsoft are the event's biggest draws, but Nintendo feels it would be better served by hosting smaller, more direct events.

"At the E3 show this year, we are planning to host a few smaller events that are specifically focused on our software lineup for the U.S. market," Nintendo President Satoru Iwata said.

Of course, Nintendo will still show off its upcoming Wii U and 3DS software line-up. Since E3 is targeted at a generally Western audience, the company will hold demo events for Western media outlets, but when it comes to delivering game announcements to its fans overseas and at home in Japan, Nintendo will instead opt for events like Nintendo Direct.

"During the E3 period, we will utilize our direct communication tools, such as Nintendo Direct, to deliver information to our Japanese audience ... and we will take the same approach outside Japan for the overseas fans as well," Iwata said.

So, is what Nintendo is doing wise? There is typically no better time to bask in the spotlight than at E3, but perhaps Nintendo feels the heaps of attention the PS4 and Xbox 720 will surely get might drown out the Wii U's presence. That could certainly be the case, but you have to wonder if simply abandoning the PR war will just make things worse. At the same time, since it has no new hardware planned, the company may feel that it simply wants to let its big games do the talking.

Nintendo's full statement on E3 2012 is below, courtesy of Kotaku:

In the past we invited reporters, investors and analysts, industry partners, such as software publishers, and distributors who attended E3 to our large-scale presentations. We also used them as a communication tool in which we broadcast our presentations on the Internet to reach out to video game fans around the globe.

I believe that many are expecting us to host a similar event this year. On the other hand, since we set out on new endeavors such as Nintendo Direct two years ago in October, we have been paying special attention to the fact that different people demand different types of information from us. For example, as video game fans are looking for information about games, it seems that they are less interested in sales figures that investors and analysts on the other hand attach much greater importance to, and distribution partners are looking for information on how we are going to market our products in the immediate future.

At previous financial briefing sessions we announced information about our products, showed videos and even uploaded the recording of these events onto our website, but given that we now have an established method such as Nintendo Direct, we feel that we will be able to deliver our messages more appropriately and effectively by doing so individually based on the various needs of different groups of people.

At E3 this year, we are not planning to launch new hardware, and our main activity at E3 will be to announce and have people experience our software. Many people are certainly very interested in learning more about the Wii U titles that we are going to announce. We will use E3 as an ideal opportunity to talk in detail mainly about the Wii U titles that we are going to launch this year, and we also plan to make it possible for visitors to try the games immediately. As a brand new challenge, we are working to establish a new presentation style for E3.

First, we decided not to host a large-scale presentation targeted at everyone in the international audience where we announce new information as we did in the past. Instead, at the E3 show this year, we are planning to host a few smaller events that are specifically focused on our software lineup for the U.S. market.

There will be one closed event for American distributors, and we will hold another closed hands-on experience event, for mainly the Western gaming media. Also, I did not speak at last year's presentation, and I am not planning to speak at these events at the E3 show this year either. Apart from these exclusive events for visitors, we are continuing to investigate ways to deliver information about our games directly to our home audience around the time of E3. We will share more information about them once they have officially been decided.

During the E3 period, we will utilize our direct communication tools, such as Nintendo Direct, to deliver information to our Japanese audience, including those who are at this financial briefing, mainly focusing on the software that we are going to launch in Japan, and we will take the same approach outside Japan for the overseas fans as well.

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