Dark Souls 3 is the kind of game that one can't simply cheese in one or two (or even more) sitting. Like what most veterans would say, to experience the true excitement of this game, countless deaths should be involved. However, everything went haywire following the release of The Ringed City, the game's latest DLC. Players are complaining specifically on how unrealistic it is to kill the Angels. Thankfully, FromSoftware heard their clamors.
According to PC Gamer, the latest update 1.32 aims to nerf the flying creatures in Dark Souls 3. It reduces the damage inflicted by these monsters' light arrows. They are best remembered for being able to fly around and shower an array of arrows to players, who, unfortunately, can't kill them even on ranged attacks. Fortunately, these are all a thing in the past.
Apart from the nerf the developers did to the aforementioned Dark Souls 3 monsters, the update also brought a couple of balance changes. For instance, the sorcery Hidden Body can now be effectively used against the Angels unlike before. The spears from the Spear of the Church, however, have been significantly reduced in terms of damage.
Dark Souls 3 patch 1.32 also reduces the amount of health points (HP) the Church Guardian has whenever there's a 1vs1 match. The other matches (1vs2, 1vs3 and 1vs4) aren't affected, though. Moreover, the raw infusions received a buff, increase their damage. This is also the same with simple, fire, crystal, lightning, deep and blessed infusions. Their scaling has been improved, too.
FromSoftware also added a good number of fixes to in-game bugs that the latest Dark Souls 3 DLC brought. For example, they have fixed a bug in which the weapon art Wind Wheel of Splitleaf Greatsword tends to apply more status effects when it shouldn't. The bugs found on attacks of both Profaned Greatsword and Black Knight Greatsword, when fully charged, have also been resolved. The full patch notes can be checked here.