Destiny 2: Evolving from Its Predecessor

The first part of Destiny was announced as an MMO. This is where one of the weakest moments of the original game lay. It declared itself as a mixture of a single-player shooter and an MMO, but in reality, it turned out that it had too little story content—what kind of MMO can we talk about in this case? All the developers propose to do is mostly grind in a way that even Korean MMOs have never dreamed of. Shooting aliens is all you'll do. In different variations, of course. But there is also a good thing: the Destiny 2 game does everything to ensure that this ill-fated grind gives players pleasure and does not get boring. And the game does this very well.

a close up of a laptop keyboard with red and blue keys
Aryan Dhiman on Unsplash

Development in the Game

Destiny 2 does a great job of balancing challenging character development with fun activities. But even those players who hate grinding and leveling can play for fun using boosting companies. By contacting companies like https://skycoach.gg/destiny-boost, they receive leveling, activities, coaching, and much more. This allows you to spend less time on unloved events.

The first Destiny, after completing the story campaign, offered you, in fact, only three activities: going through strikes (the local equivalent of MMO dungeons), clearing a raid, and conducting patrols. Raids and strikes were learned quite quickly, but patrols got boring in a couple of hours and became, perhaps, one of the main problems of the game at the start. What is it? Elementary tasks in the "open world" of each of the planets: drive there and scan something there, kill more enemies, find a stronger enemy, and finish them off. This is where the loot was farmed. And he fell out rarely and extremely reluctantly. Sometimes, players were entertained by public activities, small tasks designed to be completed collectively by all players at the location. But they happened quite rarely, and it was not always possible to make it in time for the start of the "performance" without a pre-planned daily routine.

Additional Activities and a More Complete Storyline

Patrols are still around in Destiny 2, but they're now just one of many activities. The main innovation of the new part is a chain of secondary tasks that exist on each planet. They are organized, of course, simply—these are all the same clearing of enemy positions. But they are framed as full-fledged stories, connecting into a single story arc for each of the planets. The central characters of these arcs are written even better than some of the heroes of the main plot, unfortunately or fortunately. Needless to say, this is much more interesting than endless patrols. Of course, these sides are just as annoying as in the first part, but it takes much more time, especially if you alternate their passage and replay it with other activities like PvP content or story walkthroughs.

What other activities? In addition to patrols and side quests—all the same strikes, nightfalls (weekly heroic versions of dungeons), Cade's quests to find chests, gutting caches of loot in the "open world," a huge raid, which many players still have not fully explored, tests on planets, quests to obtain rare weapons, weekly tests—many, many things. Everything is according to the canons of classic MMORPGs, but this is exactly what the original Destiny lacked at the time. And even clans appeared—and really, what would an MMO be without guilds? Destiny 2 finally has something to look at: you can choose activities to your liking, grab everything, and thus maximally saturate your game with a variety of types of content. Well, couldn't Bungie do this right away? And now, according to the Diablo principle, loot falls out from anywhere. By completing any tasks and doing completely different things, the game will reward you with new items. And for munchkins who love collecting sets, the game has prepared a very large space where you can roam around with interest, especially after the asceticism of the first part of Destiny. The contents of the game out of the box catch up and surpass the full edition of the first Destiny with all the major DLC. At the same time, some content was added to the game gradually (nightfalls, raids), exactly at the moment when players became tired of what was already in the game, plus one reason to plunge into it.

Minimap

The game is instantly updated. Well, and most importantly, Destiny 2 finally has a mini-map and fast movement around control points of the location, which was sorely missing in the first part. Public events now take place on a schedule and are marked on the map. Life has become easier, and playing is more fun. That is why many veterans of the first part look with envy at those who get acquainted with the series from the second part. At its core, any MMO is a time killer, a so-called time killer. This is a personal world that you can look into every day. Everything here is familiar and familiar, but there is enough room to wonder what exactly to do today. This is exactly how Destiny 2 works now.

Destiny 2 lives, develops, and continues to delight its players with new activities, stories, and constant updates. Not without paid DLC, of course, but now is a good time to dive into the game and join the Guardian community.

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