At the Tokyo Game Show, Sony has confirmed that its gaming-centric virtual reality headset will be building its way to customers in the first half of 2016. Now called PlayStation VR, the headset was initially referred to as Project Morpheus at the time of its announcement. Sony said that the scheme may become, under no circumstances, a consumer merchandise. The new statement would appear to specify that, at some point, Sony was persuaded to invest in VR and its gaming presentations.
The actual headset features accelerometers and lights for head-tracking, a 1080p screen and a remarkable field of view and screen refresh rate compared to other VR apparatus. The headset works together with the PlayStation 4 to display and control games, which could be comprehended as both a pro and a con against cheaper but less controlling solutions like Samsung's Gear VR.
The software demos on show at TGS and much of the 'magic' may contain the capacity to intermingle with fancy, sexy, young women and turn into some virtual pop icons. Although it is very likely, Sony is concentrating in detail on the Japanese spectators ahead of more Western-fixated events later in the year like the Paris Games Week.
Surrounded by the many titles on demonstration this week come from big Japanese game studios keen to show their provisions for the new product classification, together with varieties of the high school murder mystery game Danganronpa, Hatsune Miku, Dynasty Warriors and the incredibly popular Final Fantasy XIV.
The VR headset will be in straight rivalry with Facebook-owned Oculus Rift and the HTC-made Vive, both of which require to be linked to a PC to work as both being reinforced by Sony rival Microsoft. In the meantime, Samsung's Gear VR offers a wireless VR by means of a smartphone's screen, mainframes and accelerometers in combination with a support that clamps the device on the user's face.