Earlier this week, the 2016 Intel Developer Forum was held in San Francisco. There, the company revealed its interest in Virtual Reality and how it has started on Project Alloy. VR has become a fast growing trend, though there are relatively not that many players currently on the market. Despite this, Intel is already looking to innovate the platform as it is now.
According to Recode, it was Intel's CEO, Brian Krzanich, who showed the very first prototype of Project Alloy to the attendees of the 2016 IDF. The headset need not be tethered to a PC, which gives the wearer more freedom in their actions.
Currently, Project Alloy is just a prototype, but Intel is already working with Microsoft to develop it further. The end goal is to bring holographic capabilities to all PCs that are running on Windows 10, by 2017.
There are plenty of reasons why Intel is looking into virtual reality. The biggest and most prominent one, however, must be how it will simply complete a cycle that starts and ends with Intel. That is, Project Alloy headset will eventually need the processing power of Intel's own computer chips. And because sales have not been doing well in recent years, any additional attention to its products can only help the company.
The Intel Newsroom boasts that Project Alloy will redefine how VR is perceived now. That, in fact, the project merges the real world and the virtual world, thereby innovating VR as the world sees it now.
It will do so by providing an immersive experience through its "merged reality." With the help of Intel's RealSense technology, users will be able to see certain things like actual people and their hands, during use. Furthermore, users will be able to use their physical limbs in order to interact with the virtual elements. RealSense technology also negates the need for external sensors or cameras within the room.