No Man's Sky 1.12 Patch recently released several fixes to the game using mods. The ps4 and PC patch recently showed up on the Steam site. Previously, No Man's Sky players have noted difficulty with gameplay using unsupported mods.
It is expected that the new features will be able to prevent future updates from breaking the game. In addition, Hello Games also released the full patch notes for No Man's Sky 1.12 Patch. It has been noted that the patch may now allow remapping of the build Menu in No Man's Sky.
Additionally, No Man's Sky 1.12 Patch is also said to fix an issue preventing NPCs from giving mission critical dialogue. A bug fix that cause core items that are transferred from the exosuit inventory to the starship inventory. Furthermore, No Man's Sky 1.12 Patch may also enable a temporary workaround for SLI issues.
Additionally, the No Man's Sky 1.12 Patch is also expected to come with fixes for a number of crashes affecting several No Man's Sky players. Moreover, a problem on monitor detection for PCs with third party remote desktop and screen sharing apps have also been addressed by the No Man's Sky 1.12 patch. Errors on running the .exe file of the game will reportedly no longer launch Steam Init errors.
Meanwhile, Hello Games opted to include new mods detection function via No Man's Sky 1.12 Patch. Mod detection on the No Man's Sky 1.12 Patch is expected to display a loading screen warning to appear upon detection of mods. Furthermore, the No Man's Sky 1.12 Patch also packs a new method for installing mods.
No Man's Sky 1.12 Patch is also expected to fix the issue on underwater buildings spawning without doors. Apparently, NPC missions may not be completed due to the error. The fixes may have come too late for several players in the online gaming community. Nevertheless, Hello Games was noted for taking the right steps. Learn more about the patch here: