Resident Evil 7: Biohazard Producer, Masachika Kawata, revealed the secret to good scares, in his interview with PlayStation UK Magazine. He also shared ideas on how RE7 was made. Kawata also stated the reason why Capcom released a demo that is not related to the main story of the game.
Resident Evil 7 Recipe: Good, Scary Experience
When asked by PlayStation UK Magazine on what's the secret to good scares, Kawata answered, "Situations that combine aspects of shock and surprise with the instinctive fear of the unknown." Resident Evil 7 was made with dark rooms, eerie environment, shock scenes, and scary enemies, being added up little by little each moment. Unlike the previous Resident Evil games, Capcom moved from third-person to first-person perspective in RE7 to showcase a direct horror experience as players see things from the eyes of the character.
Resident Evil 7: Biohazard might be too intense for some players to play. However, Kawata is confident with the plot of the game. He said RE7 has a very compelling storyline that makes you want to keep playing to figure out what happens next, no matter how frightening you think the game is.
Why Capcom Released A Demo Different From The Main Game
Capcom wanted the players to experience the game without actually ruining it. They don't want the players to end up playing the exact game they have already played. "Experience demo," as what they call it instead of "content demo," has a different story with the main RE7 game. Resident Evil 7: Biohazard demo version was recently released on Xbox One and PlayStation, followed by the release on PC a few days after.
Resident Evil 7: More Exploration Than Combat
Kawata spelled out that RE7 will have more exploration than combat. In this way, it will be balanced enough to be enjoyable and to keep the combat away from taking over the game. He revealed that the Bakers are not the only enemies around the game. There are more Resident Evil-ish enemies present but preferred to keep it classified.