Meta is looking to build a dedicated Quest VR headset for academic institutions to allow teachers and instructors to use Meta's education-oriented apps and technology in study lessons.
In a blog post on Monday, Meta's president of global affairs Nick Clegg announced plans to bring its Quest for Business products available to learners aged 13 and older.
Meta will also automatically update and integrate the VR headsets that will be used in classrooms to help teachers easily adapt to the technology.
Meta Prepares Educational Quest VR for Young Learners
In the case of applying the same method for younger learners, Clegg touted the device as a way to "make things possible that are impossible in the physical world," such as showing digital replicas of dinosaurs or visiting far-off museums.
Clegg assured that the introduction of Quest VR in classrooms was made as a result of "extensive consultation and collaboration with educators, researchers and third-party developers."
The decision was inspired by earlier reports of universities using VR technology to show undergraduate students practical examples for curricular studies.
Meta Promotes Quest VR on Professional Applications to Compete with Apple Vision Pro
Plans of the Quest VR being introduced to school settings follow Meta's business plan to promote its VR headset into the professional field after a less-than-stellar debut in the gaming scene.
Meta has earlier launched its Quest for Business suite as a way to appeal to tech companies looking for immersive work operations even in the comfort of their own homes.
Recent updates on the headset also indicate this trend as Meta introduces more work-oriented features and applications on the device, including virtual calls and an immersive workplace environment.
With the Apple Vision Pro rising to become its main competitor, Meta is looking to expand more practical uses of its upcoming Quest 3.