Not everyone hates microtransactions, everyone have splurged on in-game items and collectibles they deemed worthy of their money. But after a few years of people tolerating this recurring trend, some have had enough of these over-the-top and sometimes overpriced money- making strategy; especially when Gears of War 4's loot boxes were released.
Players Complained Of Microtransactions In Gears Of War 4
Gears of War 4 has card-based microtransactions. Whether you spend real world money or play the game, you earn Credits, which in turn can be used to purchase Gear Packs. These Gear Packs are digital cards that randomly unlock character skins, weapons, emblems, and more.
Gears Of War 4 have several loot crates that can give players different items, and these players have a randomly generated percentage of getting something rare. According to the Gears community however, the only create with the highest chance of getting a character and weapon skins is the Elite crate. This crate can either cost $5 or 3500 credits-to earn this much requires an ample amount of game time what with a single multiplayer game stretching at about 10 minutes long on average and drops about 75-100 credits per game made the whole thing unacceptable.
Although these are just cosmetics, earning these items have bestowed players a sense of progression from a game that reportedly "lacks" it. This system have made players want to quit since the feeling of progressing through a game is often the life blood of the multiplayer community.
The last straw was apparently Coalition's announcement that players have an option to buy a loot crate package worth $100 - an amount that players aren't willing to pay simply because they've splurged on the game enough. Microtransactions can be frustrating in this aspect because many have spent several hundred dollars on a single game and they still don't have all customization options they want - a corrupt system that many finds absurd.