Series producer Eiji Aonuma details the importance of fan feedback and how it ultimately shaped Breath of the Wild. Meanwhile, some fans are torn over the paid downloadable content (DLC) for the upcoming game.
Skyward Sword and Breath of the Wild
According to IGN, Aonuma recently revealed that the upcoming installment in the series was also built around some feedback from games like Skyward Sword. He claimed that while one fan loved the Wii U title, he missed exploring the large open world with Epona. In line with this, one previous game that made use of an open map was the Ocarina of Time.
Because of this, Aonuma realized that he felt the same way and it was something he contemplated about. Ultimately, the team made the decision to include large maps and landscapes following Skyward Sword. The process was mainly trial and error and they had to do a lot of experimenting before they finally came up with the final idea. With this in mind, fans should expect plenty of places to explore in the upcoming game.
The "Issue" With Downloadable Content
On the other hand, Nintendo recently revealed the addition of DLC for the upcoming game that will include more content and expand the story, as per The Mary Sue. The entire bundle comes at the price of $20 but still has some fans feeling apprehensive about how the company will handle their future paid content. Although, it is worth noting that Nintendo is no stranger to releasing DLC as they have released more content for games like Mario Kart 8 and Splatoon.
Nintendo claimed that these new features will further add to the experience and are not content that they purposely held back from the game. This is a major issue that players continue to argue against in today's modern day gaming industry. Nonetheless, it is still up to them if they choose to purchase the features or not as it does not seem to affect the main game. Fans can play Breath of the Wild and purchase the DLC on Mar. 3.